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Struct AssetBundleBuild

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEditor
Assembly: UnityEditor.dll
Syntax
public struct AssetBundleBuild

Fields

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addressableNames

Declaration
public string[] addressableNames
Field Value
Type Description
String[]
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assetBundleName

Declaration
public string assetBundleName
Field Value
Type Description
String
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assetBundleVariant

Declaration
public string assetBundleVariant
Field Value
Type Description
String
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assetNames

Declaration
public string[] assetNames
Field Value
Type Description
String[]

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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