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Class AssetsItem

Inheritance
Object
AssetsItem
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor
Assembly: UnityEditor.dll
Syntax
[Obsolete("AssetsItem class is not used anymore (Asset Server has been removed)")]
[Serializable]
public sealed class AssetsItem

Fields

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assetIsDir

Declaration
public int assetIsDir
Field Value
Type Description
Int32
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changeFlags

Declaration
public int changeFlags
Field Value
Type Description
Int32
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enabled

Declaration
public int enabled
Field Value
Type Description
Int32
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exists

Declaration
public int exists
Field Value
Type Description
Int32
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exportedAssetPath

Declaration
public string exportedAssetPath
Field Value
Type Description
String
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guid

Declaration
public string guid
Field Value
Type Description
String
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guidFolder

Declaration
public string guidFolder
Field Value
Type Description
String
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message

Declaration
public string message
Field Value
Type Description
String
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pathName

Declaration
public string pathName
Field Value
Type Description
String
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previewPath

Declaration
public string previewPath
Field Value
Type Description
String

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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