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Class EditorGUIUtility

Inheritance
Object
EditorGUIUtility
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.Experimental.Networking.PlayerConnection
Assembly: UnityEditor.dll
Syntax
public static class EditorGUIUtility

Methods

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GetAttachToPlayerState(EditorWindow, Action<String>)

Declaration
public static IConnectionState GetAttachToPlayerState(EditorWindow parentWindow, Action<string> connectedCallback = null)
Parameters
Type Name Description
EditorWindow parentWindow
Action<String> connectedCallback
Returns
Type Description
IConnectionState
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