Class EditorGUIUtility
Inherited Members
Namespace: UnityEditor.Experimental.Networking.PlayerConnection
Assembly: UnityEditor.dll
Syntax
public static class EditorGUIUtility
Methods
| Improve this Doc View SourceGetAttachToPlayerState(EditorWindow, Action<String>)
Declaration
public static IConnectionState GetAttachToPlayerState(EditorWindow parentWindow, Action<string> connectedCallback = null)
Parameters
Type | Name | Description |
---|---|---|
EditorWindow | parentWindow | |
Action<String> | connectedCallback |
Returns
Type | Description |
---|---|
IConnectionState |