Struct SceneStateHash
Assembly: UnityEditor.dll
Syntax
public struct SceneStateHash : IEquatable<SceneStateHash>
Constructors
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SceneStateHash(Hash128, Hash128, Hash128)
Declaration
public SceneStateHash(Hash128 sceneObjectsHash, Hash128 skySettingsHash, Hash128 ambientProbeHash)
Parameters
Properties
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ambientProbeHash
Declaration
public Hash128 ambientProbeHash { get; }
Property Value
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sceneObjectsHash
Declaration
public Hash128 sceneObjectsHash { get; }
Property Value
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skySettingsHash
Declaration
public Hash128 skySettingsHash { get; }
Property Value
Methods
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Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
|
Returns
Overrides
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Equals(SceneStateHash)
Declaration
public bool Equals(SceneStateHash other)
Parameters
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Implements
Extension Methods