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Struct SceneStateHash

Implements
IEquatable<SceneStateHash>
Inherited Members
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEditor.Experimental.Rendering
Assembly: UnityEditor.dll
Syntax
public struct SceneStateHash : IEquatable<SceneStateHash>

Constructors

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SceneStateHash(Hash128, Hash128, Hash128)

Declaration
public SceneStateHash(Hash128 sceneObjectsHash, Hash128 skySettingsHash, Hash128 ambientProbeHash)
Parameters
Type Name Description
Hash128 sceneObjectsHash
Hash128 skySettingsHash
Hash128 ambientProbeHash

Properties

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ambientProbeHash

Declaration
public Hash128 ambientProbeHash { get; }
Property Value
Type Description
Hash128
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sceneObjectsHash

Declaration
public Hash128 sceneObjectsHash { get; }
Property Value
Type Description
Hash128
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skySettingsHash

Declaration
public Hash128 skySettingsHash { get; }
Property Value
Type Description
Hash128

Methods

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Equals(Object)

Declaration
public override bool Equals(object obj)
Parameters
Type Name Description
Object obj
Returns
Type Description
Boolean
Overrides
ValueType.Equals(Object)
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Equals(SceneStateHash)

Declaration
public bool Equals(SceneStateHash other)
Parameters
Type Name Description
SceneStateHash other
Returns
Type Description
Boolean
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GetHashCode()

Declaration
public override int GetHashCode()
Returns
Type Description
Int32
Overrides
ValueType.GetHashCode()

Implements

System.IEquatable<T>

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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