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Struct DevDevice

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEditor.Hardware
Assembly: UnityEditor.dll
Syntax
public struct DevDevice

Constructors

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DevDevice(String, String, String, String, DevDeviceState, DevDeviceFeatures)

Declaration
public DevDevice(string id, string name, string type, string module, DevDeviceState state, DevDeviceFeatures features)
Parameters
Type Name Description
String id
String name
String type
String module
DevDeviceState state
DevDeviceFeatures features

Fields

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features

Declaration
public readonly DevDeviceFeatures features
Field Value
Type Description
DevDeviceFeatures
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id

Declaration
public readonly string id
Field Value
Type Description
String
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module

Declaration
public readonly string module
Field Value
Type Description
String
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name

Declaration
public readonly string name
Field Value
Type Description
String
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state

Declaration
public readonly DevDeviceState state
Field Value
Type Description
DevDeviceState
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type

Declaration
public readonly string type
Field Value
Type Description
String

Properties

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isConnected

Declaration
public bool isConnected { get; }
Property Value
Type Description
Boolean
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none

Declaration
public static DevDevice none { get; }
Property Value
Type Description
DevDevice

Methods

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ToString()

Declaration
public override string ToString()
Returns
Type Description
String
Overrides
ValueType.ToString()

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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