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Class MeshUtility

Inheritance
Object
MeshUtility
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor
Assembly: UnityEditor.dll
Syntax
public class MeshUtility

Methods

GetMeshCompression(Mesh)

Declaration
public static ModelImporterMeshCompression GetMeshCompression(Mesh mesh)
Parameters
Type Name Description
Mesh mesh
Returns
Type Description
ModelImporterMeshCompression
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Optimize(Mesh)

Declaration
public static void Optimize(Mesh mesh)
Parameters
Type Name Description
Mesh mesh

SetMeshCompression(Mesh, ModelImporterMeshCompression)

Declaration
public static void SetMeshCompression(Mesh mesh, ModelImporterMeshCompression compression)
Parameters
Type Name Description
Mesh mesh
ModelImporterMeshCompression compression
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SetPerTriangleUV2(Mesh, Vector2[])

Declaration
public static void SetPerTriangleUV2(Mesh src, Vector2[] triUV)
Parameters
Type Name Description
Mesh src
Vector2[] triUV

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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