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Class PlayerSettings.Lumin

Inheritance
Object
PlayerSettings.Lumin
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor
Assembly: UnityEditor.dll
Syntax
public sealed class Lumin

Properties

CertificatePath

Declaration
public static string CertificatePath { get; set; }
Property Value
Type Description
String

IconModelFolderPath

Declaration
public static string IconModelFolderPath { get; set; }
Property Value
Type Description
String

IconPortalFolderPath

Declaration
public static string IconPortalFolderPath { get; set; }
Property Value
Type Description
String

IsChannelApp

Declaration
public static bool IsChannelApp { get; set; }
Property Value
Type Description
Boolean

VersionCode

Declaration
public static int VersionCode { get; set; }
Property Value
Type Description
Int32

VersionName

Declaration
public static string VersionName { get; set; }
Property Value
Type Description
String

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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