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Struct TierSettings

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEditor.Rendering
Assembly: UnityEditor.dll
Syntax
public struct TierSettings

Fields

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cascadedShadowMaps

Declaration
public bool cascadedShadowMaps
Field Value
Type Description
Boolean
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detailNormalMap

Declaration
public bool detailNormalMap
Field Value
Type Description
Boolean
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enableLPPV

Declaration
public bool enableLPPV
Field Value
Type Description
Boolean
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hdr

Declaration
public bool hdr
Field Value
Type Description
Boolean
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hdrMode

Declaration
public CameraHDRMode hdrMode
Field Value
Type Description
CameraHDRMode
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prefer32BitShadowMaps

Declaration
public bool prefer32BitShadowMaps
Field Value
Type Description
Boolean
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realtimeGICPUUsage

Declaration
public RealtimeGICPUUsage realtimeGICPUUsage
Field Value
Type Description
RealtimeGICPUUsage
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reflectionProbeBlending

Declaration
public bool reflectionProbeBlending
Field Value
Type Description
Boolean
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reflectionProbeBoxProjection

Declaration
public bool reflectionProbeBoxProjection
Field Value
Type Description
Boolean
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renderingPath

Declaration
public RenderingPath renderingPath
Field Value
Type Description
RenderingPath
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semitransparentShadows

Declaration
public bool semitransparentShadows
Field Value
Type Description
Boolean
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standardShaderQuality

Declaration
public ShaderQuality standardShaderQuality
Field Value
Type Description
ShaderQuality

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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