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Class ObjectOverride

Inheritance
Object
PrefabOverride
ObjectOverride
Inherited Members
PrefabOverride.Apply()
PrefabOverride.FindApplyTargetAssetObject(String)
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.SceneManagement
Assembly: UnityEditor.dll
Syntax
public class ObjectOverride : PrefabOverride

Properties

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instanceObject

Declaration
public Object instanceObject { get; set; }
Property Value
Type Description
Object

Methods

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Apply(String)

Declaration
public override void Apply(string prefabAssetPath)
Parameters
Type Name Description
String prefabAssetPath
Overrides
PrefabOverride.Apply(String)
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GetAssetObject()

Declaration
public override Object GetAssetObject()
Returns
Type Description
Object
Overrides
PrefabOverride.GetAssetObject()
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Revert()

Declaration
public override void Revert()
Overrides
PrefabOverride.Revert()

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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