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Class PrefabOverride

Inheritance
Object
PrefabOverride
AddedComponent
AddedGameObject
ObjectOverride
RemovedComponent
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor.SceneManagement
Assembly: UnityEditor.dll
Syntax
public abstract class PrefabOverride

Methods

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Apply()

Declaration
public void Apply()
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Apply(String)

Declaration
public abstract void Apply(string prefabAssetPath)
Parameters
Type Name Description
String prefabAssetPath
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FindApplyTargetAssetObject(String)

Declaration
protected Object FindApplyTargetAssetObject(string prefabAssetPath)
Parameters
Type Name Description
String prefabAssetPath
Returns
Type Description
Object
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GetAssetObject()

Declaration
public abstract Object GetAssetObject()
Returns
Type Description
Object
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Revert()

Declaration
public abstract void Revert()

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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