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Struct StageHandle

Implements
IEquatable<StageHandle>
Inherited Members
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEditor.SceneManagement
Assembly: UnityEditor.dll
Syntax
public struct StageHandle : IEquatable<StageHandle>

Methods

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Contains(GameObject)

Declaration
public bool Contains(GameObject gameObject)
Parameters
Type Name Description
GameObject gameObject
Returns
Type Description
Boolean
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Equals(Object)

Declaration
public override bool Equals(object other)
Parameters
Type Name Description
Object other
Returns
Type Description
Boolean
Overrides
ValueType.Equals(Object)
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Equals(StageHandle)

Declaration
public bool Equals(StageHandle other)
Parameters
Type Name Description
StageHandle other
Returns
Type Description
Boolean
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FindComponentOfType<T>()

Declaration
public T FindComponentOfType<T>()
    where T : Component
Returns
Type Description
T
Type Parameters
Name Description
T
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FindComponentsOfType<T>()

Declaration
public T[] FindComponentsOfType<T>()
    where T : Component
Returns
Type Description
T[]
Type Parameters
Name Description
T
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GetHashCode()

Declaration
public override int GetHashCode()
Returns
Type Description
Int32
Overrides
ValueType.GetHashCode()
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IsValid()

Declaration
public bool IsValid()
Returns
Type Description
Boolean

Operators

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Equality(StageHandle, StageHandle)

Declaration
public static bool operator ==(StageHandle s1, StageHandle s2)
Parameters
Type Name Description
StageHandle s1
StageHandle s2
Returns
Type Description
Boolean
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Inequality(StageHandle, StageHandle)

Declaration
public static bool operator !=(StageHandle s1, StageHandle s2)
Parameters
Type Name Description
StageHandle s1
StageHandle s2
Returns
Type Description
Boolean

Implements

System.IEquatable<T>

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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