Struct StageHandle
Assembly: UnityEditor.dll
Syntax
public struct StageHandle : IEquatable<StageHandle>
Methods
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Contains(GameObject)
Declaration
public bool Contains(GameObject gameObject)
Parameters
Returns
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Equals(Object)
Declaration
public override bool Equals(object other)
Parameters
Type |
Name |
Description |
Object |
other |
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Returns
Overrides
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Equals(StageHandle)
Declaration
public bool Equals(StageHandle other)
Parameters
Returns
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FindComponentOfType<T>()
Declaration
public T FindComponentOfType<T>()
where T : Component
Returns
Type Parameters
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FindComponentsOfType<T>()
Declaration
public T[] FindComponentsOfType<T>()
where T : Component
Returns
Type Parameters
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
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IsValid()
Declaration
Returns
Operators
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Equality(StageHandle, StageHandle)
Declaration
public static bool operator ==(StageHandle s1, StageHandle s2)
Parameters
Returns
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Inequality(StageHandle, StageHandle)
Declaration
public static bool operator !=(StageHandle s1, StageHandle s2)
Parameters
Returns
Implements
Extension Methods