Class SceneModeUtility
Inheritance
SceneModeUtility
Assembly: UnityEditor.dll
Syntax
public static class SceneModeUtility
Methods
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GetObjects(Object[], Boolean)
Declaration
public static GameObject[] GetObjects(Object[] gameObjects, bool includeChildren)
Parameters
Type |
Name |
Description |
Object[] |
gameObjects |
|
Boolean |
includeChildren |
|
Returns
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GetSelectedObjectsOfType<T>(out GameObject[], Type[])
Declaration
public static T[] GetSelectedObjectsOfType<T>(out GameObject[] gameObjects, params Type[] types)
where T : Object
Parameters
Returns
Type Parameters
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SearchBar(Type[])
Declaration
public static Type SearchBar(params Type[] types)
Parameters
Type |
Name |
Description |
Type[] |
types |
|
Returns
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SearchForType(Type)
Declaration
public static void SearchForType(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
|
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SetStaticFlags(Object[], Int32, Boolean)
Declaration
public static bool SetStaticFlags(Object[] targetObjects, int changedFlags, bool flagValue)
Parameters
Returns
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StaticFlagField(String, SerializedProperty, Int32)
Declaration
public static bool StaticFlagField(string label, SerializedProperty property, int flag)
Parameters
Returns