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Class SceneModeUtility

Inheritance
Object
SceneModeUtility
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor
Assembly: UnityEditor.dll
Syntax
public static class SceneModeUtility

Methods

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GetObjects(Object[], Boolean)

Declaration
public static GameObject[] GetObjects(Object[] gameObjects, bool includeChildren)
Parameters
Type Name Description
Object[] gameObjects
Boolean includeChildren
Returns
Type Description
GameObject[]
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GetSelectedObjectsOfType<T>(out GameObject[], Type[])

Declaration
public static T[] GetSelectedObjectsOfType<T>(out GameObject[] gameObjects, params Type[] types)
    where T : Object
Parameters
Type Name Description
GameObject[] gameObjects
Type[] types
Returns
Type Description
T[]
Type Parameters
Name Description
T
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SearchBar(Type[])

Declaration
public static Type SearchBar(params Type[] types)
Parameters
Type Name Description
Type[] types
Returns
Type Description
Type
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SearchForType(Type)

Declaration
public static void SearchForType(Type type)
Parameters
Type Name Description
Type type
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SetStaticFlags(Object[], Int32, Boolean)

Declaration
public static bool SetStaticFlags(Object[] targetObjects, int changedFlags, bool flagValue)
Parameters
Type Name Description
Object[] targetObjects
Int32 changedFlags
Boolean flagValue
Returns
Type Description
Boolean
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StaticFlagField(String, SerializedProperty, Int32)

Declaration
public static bool StaticFlagField(string label, SerializedProperty property, int flag)
Parameters
Type Name Description
String label
SerializedProperty property
Int32 flag
Returns
Type Description
Boolean
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