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Class ShaderIncludePathAttribute

Inheritance
Object
Attribute
ShaderIncludePathAttribute
Implements
_Attribute
Inherited Members
Attribute.GetCustomAttributes(MemberInfo, Type)
Attribute.GetCustomAttributes(MemberInfo, Type, Boolean)
Attribute.GetCustomAttributes(MemberInfo)
Attribute.GetCustomAttributes(MemberInfo, Boolean)
Attribute.IsDefined(MemberInfo, Type)
Attribute.IsDefined(MemberInfo, Type, Boolean)
Attribute.GetCustomAttribute(MemberInfo, Type)
Attribute.GetCustomAttribute(MemberInfo, Type, Boolean)
Attribute.GetCustomAttributes(ParameterInfo)
Attribute.GetCustomAttributes(ParameterInfo, Type)
Attribute.GetCustomAttributes(ParameterInfo, Type, Boolean)
Attribute.GetCustomAttributes(ParameterInfo, Boolean)
Attribute.IsDefined(ParameterInfo, Type)
Attribute.IsDefined(ParameterInfo, Type, Boolean)
Attribute.GetCustomAttribute(ParameterInfo, Type)
Attribute.GetCustomAttribute(ParameterInfo, Type, Boolean)
Attribute.GetCustomAttributes(Module, Type)
Attribute.GetCustomAttributes(Module)
Attribute.GetCustomAttributes(Module, Boolean)
Attribute.GetCustomAttributes(Module, Type, Boolean)
Attribute.IsDefined(Module, Type)
Attribute.IsDefined(Module, Type, Boolean)
Attribute.GetCustomAttribute(Module, Type)
Attribute.GetCustomAttribute(Module, Type, Boolean)
Attribute.GetCustomAttributes(Assembly, Type)
Attribute.GetCustomAttributes(Assembly, Type, Boolean)
Attribute.GetCustomAttributes(Assembly)
Attribute.GetCustomAttributes(Assembly, Boolean)
Attribute.IsDefined(Assembly, Type)
Attribute.IsDefined(Assembly, Type, Boolean)
Attribute.GetCustomAttribute(Assembly, Type)
Attribute.GetCustomAttribute(Assembly, Type, Boolean)
Attribute.Equals(Object)
Attribute.GetHashCode()
Attribute.Match(Object)
Attribute.IsDefaultAttribute()
Attribute._Attribute.GetTypeInfoCount(UInt32)
Attribute._Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)
Attribute._Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)
Attribute._Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)
Attribute.TypeId
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEditor
Assembly: UnityEditor.dll
Syntax
[Obsolete("[ShaderIncludePath] attribute is being obsoleted. Your shader library should be under the Assets folder or in a package. To include shader headers directly from a package, use #include \"Packages/<package name>/<path to your header file>\"", false)]
[AttributeUsage(AttributeTargets.Method)]
public class ShaderIncludePathAttribute : Attribute, _Attribute

Implements

System.Runtime.InteropServices._Attribute

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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