Delegate Undo.WillFlushUndoRecord Namespace: UnityEditor Assembly: UnityEditor.dll Syntax public delegate void WillFlushUndoRecord(); Extension Methods MustExtensions.MustBeEqual<T>(T, T) MustExtensions.MustBeEqual<T>(T, T, String) MustExtensions.MustNotBeEqual<T>(T, T) MustExtensions.MustNotBeEqual<T>(T, T, String) MustExtensions.MustBeNull<T>(T) MustExtensions.MustBeNull<T>(T, String) MustExtensions.MustNotBeNull<T>(T) MustExtensions.MustNotBeNull<T>(T, String)