Struct BoneWeight
Assembly: UnityEngine.dll
Syntax
[Serializable]
public struct BoneWeight : IEquatable<BoneWeight>
Properties
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boneIndex0
Declaration
public int boneIndex0 { get; set; }
Property Value
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boneIndex1
Declaration
public int boneIndex1 { get; set; }
Property Value
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boneIndex2
Declaration
public int boneIndex2 { get; set; }
Property Value
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boneIndex3
Declaration
public int boneIndex3 { get; set; }
Property Value
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weight0
Declaration
public float weight0 { get; set; }
Property Value
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weight1
Declaration
public float weight1 { get; set; }
Property Value
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weight2
Declaration
public float weight2 { get; set; }
Property Value
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weight3
Declaration
public float weight3 { get; set; }
Property Value
Methods
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Equals(Object)
Declaration
public override bool Equals(object other)
Parameters
Type |
Name |
Description |
Object |
other |
|
Returns
Overrides
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Equals(BoneWeight)
Declaration
public bool Equals(BoneWeight other)
Parameters
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
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Equality(BoneWeight, BoneWeight)
Declaration
public static bool operator ==(BoneWeight lhs, BoneWeight rhs)
Parameters
Returns
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Inequality(BoneWeight, BoneWeight)
Declaration
public static bool operator !=(BoneWeight lhs, BoneWeight rhs)
Parameters
Returns
Implements
Extension Methods