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Struct BoundsInt.PositionEnumerator

Implements
IEnumerator<Vector3Int>
IDisposable
IEnumerator
Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public struct PositionEnumerator : IEnumerator<Vector3Int>, IDisposable, IEnumerator

Constructors

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PositionEnumerator(Vector3Int, Vector3Int)

Declaration
public PositionEnumerator(Vector3Int min, Vector3Int max)
Parameters
Type Name Description
Vector3Int min
Vector3Int max

Properties

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Current

Declaration
public Vector3Int Current { get; }
Property Value
Type Description
Vector3Int

Methods

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GetEnumerator()

Declaration
public BoundsInt.PositionEnumerator GetEnumerator()
Returns
Type Description
BoundsInt.PositionEnumerator
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MoveNext()

Declaration
public bool MoveNext()
Returns
Type Description
Boolean
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Reset()

Declaration
public void Reset()

Explicit Interface Implementations

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IEnumerator.Current

Declaration
object IEnumerator.Current { get; }
Returns
Type Description
Object
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IDisposable.Dispose()

Declaration
void IDisposable.Dispose()

Implements

System.Collections.Generic.IEnumerator<T>
System.IDisposable
System.Collections.IEnumerator

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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