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Struct BuildCompression

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
[Serializable]
public struct BuildCompression

Fields

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LZ4

Declaration
public static readonly BuildCompression LZ4
Field Value
Type Description
BuildCompression
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LZ4Runtime

Declaration
public static readonly BuildCompression LZ4Runtime
Field Value
Type Description
BuildCompression
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LZMA

Declaration
public static readonly BuildCompression LZMA
Field Value
Type Description
BuildCompression
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Uncompressed

Declaration
public static readonly BuildCompression Uncompressed
Field Value
Type Description
BuildCompression
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UncompressedRuntime

Declaration
public static readonly BuildCompression UncompressedRuntime
Field Value
Type Description
BuildCompression

Properties

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blockSize

Declaration
public uint blockSize { get; }
Property Value
Type Description
UInt32
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compression

Declaration
public CompressionType compression { get; }
Property Value
Type Description
CompressionType
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level

Declaration
public CompressionLevel level { get; }
Property Value
Type Description
CompressionLevel

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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