Struct Cache
Assembly: UnityEngine.dll
Syntax
public struct Cache : IEquatable<Cache>
Properties
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expirationDelay
Declaration
public int expirationDelay { get; set; }
Property Value
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index
Declaration
public int index { get; }
Property Value
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maximumAvailableStorageSpace
Declaration
public long maximumAvailableStorageSpace { get; set; }
Property Value
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path
Declaration
public string path { get; }
Property Value
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readOnly
Declaration
public bool readOnly { get; }
Property Value
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ready
Declaration
public bool ready { get; }
Property Value
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spaceFree
Declaration
public long spaceFree { get; }
Property Value
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spaceOccupied
Declaration
public long spaceOccupied { get; }
Property Value
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valid
Declaration
public bool valid { get; }
Property Value
Methods
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ClearCache()
Declaration
Returns
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ClearCache(Int32)
Declaration
public bool ClearCache(int expiration)
Parameters
Type |
Name |
Description |
Int32 |
expiration |
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Returns
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Equals(Object)
Declaration
public override bool Equals(object other)
Parameters
Type |
Name |
Description |
Object |
other |
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Returns
Overrides
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Equals(Cache)
Declaration
public bool Equals(Cache other)
Parameters
Type |
Name |
Description |
Cache |
other |
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Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
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Equality(Cache, Cache)
Declaration
public static bool operator ==(Cache lhs, Cache rhs)
Parameters
Returns
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Inequality(Cache, Cache)
Declaration
public static bool operator !=(Cache lhs, Cache rhs)
Parameters
Returns
Implements
Extension Methods