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Class PlayerLoop

Inheritance
Object
PlayerLoop
Inherited Members
Object.ToString()
Object.Equals(Object)
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetHashCode()
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.LowLevel
Assembly: UnityEngine.dll
Syntax
public class PlayerLoop

Methods

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GetDefaultPlayerLoop()

Declaration
public static PlayerLoopSystem GetDefaultPlayerLoop()
Returns
Type Description
PlayerLoopSystem
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SetPlayerLoop(PlayerLoopSystem)

Declaration
public static void SetPlayerLoop(PlayerLoopSystem loop)
Parameters
Type Name Description
PlayerLoopSystem loop

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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