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Struct PlayerLoopSystem

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine.Experimental.LowLevel
Assembly: UnityEngine.dll
Syntax
public struct PlayerLoopSystem

Fields

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loopConditionFunction

Declaration
public IntPtr loopConditionFunction
Field Value
Type Description
IntPtr
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subSystemList

Declaration
public PlayerLoopSystem[] subSystemList
Field Value
Type Description
PlayerLoopSystem[]
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type

Declaration
public Type type
Field Value
Type Description
Type
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updateDelegate

Declaration
public PlayerLoopSystem.UpdateFunction updateDelegate
Field Value
Type Description
PlayerLoopSystem.UpdateFunction
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updateFunction

Declaration
public IntPtr updateFunction
Field Value
Type Description
IntPtr

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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