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Struct RasterState

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine.Experimental.Rendering
Assembly: UnityEngine.dll
Syntax
public struct RasterState

Constructors

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RasterState(CullMode, Int32, Single, Boolean)

Declaration
public RasterState(CullMode cullingMode = CullMode.Back, int offsetUnits = 0, float offsetFactor = 0F, bool depthClip = true)
Parameters
Type Name Description
CullMode cullingMode
Int32 offsetUnits
Single offsetFactor
Boolean depthClip

Fields

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Default

Declaration
public static readonly RasterState Default
Field Value
Type Description
RasterState

Properties

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cullingMode

Declaration
public CullMode cullingMode { get; set; }
Property Value
Type Description
CullMode
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depthClip

Declaration
public bool depthClip { get; set; }
Property Value
Type Description
Boolean
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offsetFactor

Declaration
public float offsetFactor { get; set; }
Property Value
Type Description
Single
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offsetUnits

Declaration
public int offsetUnits { get; set; }
Property Value
Type Description
Int32

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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