Struct RenderTargetBlendState
Assembly: UnityEngine.dll
Syntax
public struct RenderTargetBlendState
Constructors
|
Improve this Doc
View Source
RenderTargetBlendState(ColorWriteMask, BlendMode, BlendMode, BlendMode, BlendMode, BlendOp, BlendOp)
Declaration
public RenderTargetBlendState(ColorWriteMask writeMask = ColorWriteMask.Alpha | ColorWriteMask.Blue | ColorWriteMask.Green | ColorWriteMask.Red | ColorWriteMask.All, BlendMode sourceColorBlendMode = BlendMode.One, BlendMode destinationColorBlendMode = BlendMode.Zero, BlendMode sourceAlphaBlendMode = BlendMode.One, BlendMode destinationAlphaBlendMode = BlendMode.Zero, BlendOp colorBlendOperation = BlendOp.Add, BlendOp alphaBlendOperation = BlendOp.Add)
Parameters
Properties
|
Improve this Doc
View Source
alphaBlendOperation
Declaration
public BlendOp alphaBlendOperation { get; set; }
Property Value
|
Improve this Doc
View Source
colorBlendOperation
Declaration
public BlendOp colorBlendOperation { get; set; }
Property Value
|
Improve this Doc
View Source
Default
Declaration
public static RenderTargetBlendState Default { get; }
Property Value
|
Improve this Doc
View Source
destinationAlphaBlendMode
Declaration
public BlendMode destinationAlphaBlendMode { get; set; }
Property Value
|
Improve this Doc
View Source
destinationColorBlendMode
Declaration
public BlendMode destinationColorBlendMode { get; set; }
Property Value
|
Improve this Doc
View Source
sourceAlphaBlendMode
Declaration
public BlendMode sourceAlphaBlendMode { get; set; }
Property Value
|
Improve this Doc
View Source
sourceColorBlendMode
Declaration
public BlendMode sourceColorBlendMode { get; set; }
Property Value
|
Improve this Doc
View Source
writeMask
Declaration
public ColorWriteMask writeMask { get; set; }
Property Value
Extension Methods