Struct CursorStyle
Assembly: UnityEngine.dll
Syntax
public struct CursorStyle : IEquatable<CursorStyle>
Properties
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hotspot
Declaration
public Vector2 hotspot { get; set; }
Property Value
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texture
Declaration
public Texture2D texture { get; set; }
Property Value
Methods
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Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
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Returns
Overrides
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Equals(CursorStyle)
Declaration
public bool Equals(CursorStyle other)
Parameters
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Implements
Extension Methods