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Struct CursorStyle

Implements
IEquatable<CursorStyle>
Inherited Members
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine.Experimental.UIElements
Assembly: UnityEngine.dll
Syntax
public struct CursorStyle : IEquatable<CursorStyle>

Properties

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hotspot

Declaration
public Vector2 hotspot { get; set; }
Property Value
Type Description
Vector2
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texture

Declaration
public Texture2D texture { get; set; }
Property Value
Type Description
Texture2D

Methods

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Equals(Object)

Declaration
public override bool Equals(object obj)
Parameters
Type Name Description
Object obj
Returns
Type Description
Boolean
Overrides
ValueType.Equals(Object)
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Equals(CursorStyle)

Declaration
public bool Equals(CursorStyle other)
Parameters
Type Name Description
CursorStyle other
Returns
Type Description
Boolean
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GetHashCode()

Declaration
public override int GetHashCode()
Returns
Type Description
Int32
Overrides
ValueType.GetHashCode()

Implements

System.IEquatable<T>

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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