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Interface IPanel

Inherited Members
IDisposable.Dispose()
Namespace: UnityEngine.Experimental.UIElements
Assembly: UnityEngine.dll
Syntax
public interface IPanel : IDisposable

Properties

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contextType

Declaration
ContextType contextType { get; }
Property Value
Type Description
ContextType
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dispatcher

Declaration
EventDispatcher dispatcher { get; }
Property Value
Type Description
EventDispatcher
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focusController

Declaration
FocusController focusController { get; }
Property Value
Type Description
FocusController
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visualTree

Declaration
VisualElement visualTree { get; }
Property Value
Type Description
VisualElement

Methods

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LoadTemplate(String, Dictionary<String, VisualElement>)

Declaration
VisualElement LoadTemplate(string path, Dictionary<string, VisualElement> slots = null)
Parameters
Type Name Description
String path
Dictionary<String, VisualElement> slots
Returns
Type Description
VisualElement
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Pick(Vector2)

Declaration
VisualElement Pick(Vector2 point)
Parameters
Type Name Description
Vector2 point
Returns
Type Description
VisualElement
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PickAll(Vector2, List<VisualElement>)

Declaration
VisualElement PickAll(Vector2 point, List<VisualElement> picked)
Parameters
Type Name Description
Vector2 point
List<VisualElement> picked
Returns
Type Description
VisualElement

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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