Struct UQuery.QueryState<T>
Assembly: UnityEngine.dll
Syntax
public struct QueryState<T>
where T : VisualElement
Type Parameters
Methods
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AtIndex(Int32)
Declaration
public T AtIndex(int index)
Parameters
Type |
Name |
Description |
Int32 |
index |
|
Returns
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First()
Declaration
Returns
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ForEach(Action<T>)
Declaration
public void ForEach(Action<T> funcCall)
Parameters
Type |
Name |
Description |
Action<T> |
funcCall |
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ForEach<T2>(List<T2>, Func<T, T2>)
Declaration
public void ForEach<T2>(List<T2> result, Func<T, T2> funcCall)
Parameters
Type |
Name |
Description |
List<T2> |
result |
|
Func<T, T2> |
funcCall |
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Type Parameters
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ForEach<T2>(Func<T, T2>)
Declaration
public List<T2> ForEach<T2>(Func<T, T2> funcCall)
Parameters
Type |
Name |
Description |
Func<T, T2> |
funcCall |
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Returns
Type |
Description |
List<T2> |
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Type Parameters
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Last()
Declaration
Returns
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RebuildOn(VisualElement)
Declaration
public UQuery.QueryState<T> RebuildOn(VisualElement element)
Parameters
Returns
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ToList()
Declaration
Returns
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ToList(List<T>)
Declaration
public void ToList(List<T> results)
Parameters
Type |
Name |
Description |
List<T> |
results |
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Extension Methods