Struct MeshGenerationResult
Assembly: UnityEngine.dll
Syntax
public struct MeshGenerationResult : IEquatable<MeshGenerationResult>
Properties
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Attributes
Declaration
public MeshVertexAttributes Attributes { get; }
Property Value
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Mesh
Declaration
public Mesh Mesh { get; }
Property Value
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MeshCollider
Declaration
public MeshCollider MeshCollider { get; }
Property Value
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MeshId
Declaration
public TrackableId MeshId { get; }
Property Value
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Status
Declaration
public MeshGenerationStatus Status { get; }
Property Value
Methods
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Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
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Returns
Overrides
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Equals(MeshGenerationResult)
Declaration
public bool Equals(MeshGenerationResult other)
Parameters
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
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Equality(MeshGenerationResult, MeshGenerationResult)
Declaration
public static bool operator ==(MeshGenerationResult lhs, MeshGenerationResult rhs)
Parameters
Returns
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Inequality(MeshGenerationResult, MeshGenerationResult)
Declaration
public static bool operator !=(MeshGenerationResult lhs, MeshGenerationResult rhs)
Parameters
Returns
Implements
Extension Methods