Struct MeshInfo
Assembly: UnityEngine.dll
Syntax
public struct MeshInfo : IEquatable<MeshInfo>
Properties
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ChangeState
Declaration
public MeshChangeState ChangeState { get; set; }
Property Value
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MeshId
Declaration
public TrackableId MeshId { get; set; }
Property Value
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PriorityHint
Declaration
public int PriorityHint { get; set; }
Property Value
Methods
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Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
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Returns
Overrides
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Equals(MeshInfo)
Declaration
public bool Equals(MeshInfo other)
Parameters
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
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Equality(MeshInfo, MeshInfo)
Declaration
public static bool operator ==(MeshInfo lhs, MeshInfo rhs)
Parameters
Returns
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Inequality(MeshInfo, MeshInfo)
Declaration
public static bool operator !=(MeshInfo lhs, MeshInfo rhs)
Parameters
Returns
Implements
Extension Methods