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Struct HumanBone

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public struct HumanBone

Fields

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limit

Declaration
public HumanLimit limit
Field Value
Type Description
HumanLimit

Properties

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boneName

Declaration
public string boneName { get; set; }
Property Value
Type Description
String
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humanName

Declaration
public string humanName { get; set; }
Property Value
Type Description
String

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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