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Struct HumanDescription

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public struct HumanDescription

Fields

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human

Declaration
public HumanBone[] human
Field Value
Type Description
HumanBone[]
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skeleton

Declaration
public SkeletonBone[] skeleton
Field Value
Type Description
SkeletonBone[]

Properties

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armStretch

Declaration
public float armStretch { get; set; }
Property Value
Type Description
Single
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feetSpacing

Declaration
public float feetSpacing { get; set; }
Property Value
Type Description
Single
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hasTranslationDoF

Declaration
public bool hasTranslationDoF { get; set; }
Property Value
Type Description
Boolean
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legStretch

Declaration
public float legStretch { get; set; }
Property Value
Type Description
Single
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lowerArmTwist

Declaration
public float lowerArmTwist { get; set; }
Property Value
Type Description
Single
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lowerLegTwist

Declaration
public float lowerLegTwist { get; set; }
Property Value
Type Description
Single
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upperArmTwist

Declaration
public float upperArmTwist { get; set; }
Property Value
Type Description
Single
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upperLegTwist

Declaration
public float upperLegTwist { get; set; }
Property Value
Type Description
Single

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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