Struct TransformAccessArray
Assembly: UnityEngine.dll
public struct TransformAccessArray : IDisposable
Constructors
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Declaration
public TransformAccessArray(int capacity, int desiredJobCount = -1)
Parameters
Type |
Name |
Description |
Int32 |
capacity |
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Int32 |
desiredJobCount |
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Declaration
public TransformAccessArray(Transform[] transforms, int desiredJobCount = -1)
Parameters
Properties
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Declaration
public int capacity { get; set; }
Property Value
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Declaration
public bool isCreated { get; }
Property Value
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Declaration
public Transform this[int index] { get; set; }
Parameters
Type |
Name |
Description |
Int32 |
index |
|
Property Value
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Declaration
public int length { get; }
Property Value
Methods
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Declaration
public void Add(Transform transform)
Parameters
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Declaration
public static void Allocate(int capacity, int desiredJobCount, out TransformAccessArray array)
Parameters
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Declaration
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Declaration
public void RemoveAtSwapBack(int index)
Parameters
Type |
Name |
Description |
Int32 |
index |
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Declaration
public void SetTransforms(Transform[] transforms)
Parameters
Implements
Extension Methods