Class Joint
Assembly: UnityEngine.dll
Syntax
[RequireComponent(typeof(Rigidbody))]
public class Joint : Component
Properties
anchor
Declaration
public Vector3 anchor { get; set; }
Property Value
Declaration
public bool autoConfigureConnectedAnchor { get; set; }
Property Value
axis
Declaration
public Vector3 axis { get; set; }
Property Value
breakForce
Declaration
public float breakForce { get; set; }
Property Value
breakTorque
Declaration
public float breakTorque { get; set; }
Property Value
connectedAnchor
Declaration
public Vector3 connectedAnchor { get; set; }
Property Value
connectedBody
Declaration
public Rigidbody connectedBody { get; set; }
Property Value
connectedMassScale
Declaration
public float connectedMassScale { get; set; }
Property Value
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currentForce
Declaration
public Vector3 currentForce { get; }
Property Value
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currentTorque
Declaration
public Vector3 currentTorque { get; }
Property Value
enableCollision
Declaration
public bool enableCollision { get; set; }
Property Value
enablePreprocessing
Declaration
public bool enablePreprocessing { get; set; }
Property Value
massScale
Declaration
public float massScale { get; set; }
Property Value
Extension Methods