Struct ParticleSystem.Burst
Assembly: UnityEngine.dll
Syntax
Constructors
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Burst(Single, Int16)
Declaration
public Burst(float _time, short _count)
Parameters
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Burst(Single, Int16, Int16)
Declaration
public Burst(float _time, short _minCount, short _maxCount)
Parameters
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Burst(Single, Int16, Int16, Int32, Single)
Declaration
public Burst(float _time, short _minCount, short _maxCount, int _cycleCount, float _repeatInterval)
Parameters
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Burst(Single, ParticleSystem.MinMaxCurve)
Declaration
public Burst(float _time, ParticleSystem.MinMaxCurve _count)
Parameters
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Burst(Single, ParticleSystem.MinMaxCurve, Int32, Single)
Declaration
public Burst(float _time, ParticleSystem.MinMaxCurve _count, int _cycleCount, float _repeatInterval)
Parameters
Properties
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count
Declaration
public ParticleSystem.MinMaxCurve count { get; set; }
Property Value
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cycleCount
Declaration
public int cycleCount { get; set; }
Property Value
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maxCount
Declaration
public short maxCount { get; set; }
Property Value
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minCount
Declaration
public short minCount { get; set; }
Property Value
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probability
Declaration
public float probability { get; set; }
Property Value
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repeatInterval
Declaration
public float repeatInterval { get; set; }
Property Value
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time
Declaration
public float time { get; set; }
Property Value
Extension Methods