Struct ParticleSystem.MinMaxCurve
Assembly: UnityEngine.dll
Syntax
[Serializable]
public struct MinMaxCurve
Constructors
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MinMaxCurve(Single)
Declaration
public MinMaxCurve(float constant)
Parameters
Type |
Name |
Description |
Single |
constant |
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MinMaxCurve(Single, Single)
Declaration
public MinMaxCurve(float min, float max)
Parameters
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MinMaxCurve(Single, AnimationCurve)
Declaration
public MinMaxCurve(float multiplier, AnimationCurve curve)
Parameters
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MinMaxCurve(Single, AnimationCurve, AnimationCurve)
Declaration
public MinMaxCurve(float multiplier, AnimationCurve min, AnimationCurve max)
Parameters
Properties
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constant
Declaration
public float constant { get; set; }
Property Value
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constantMax
Declaration
public float constantMax { get; set; }
Property Value
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constantMin
Declaration
public float constantMin { get; set; }
Property Value
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curve
Declaration
public AnimationCurve curve { get; set; }
Property Value
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curveMax
Declaration
public AnimationCurve curveMax { get; set; }
Property Value
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curveMin
Declaration
public AnimationCurve curveMin { get; set; }
Property Value
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curveMultiplier
Declaration
public float curveMultiplier { get; set; }
Property Value
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curveScalar
Declaration
[Obsolete("Please use MinMaxCurve.curveMultiplier instead. (UnityUpgradable) -> UnityEngine.ParticleSystem/MinMaxCurve.curveMultiplier", false)]
public float curveScalar { get; set; }
Property Value
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mode
Declaration
public ParticleSystemCurveMode mode { get; set; }
Property Value
Methods
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Evaluate(Single)
Declaration
public float Evaluate(float time)
Parameters
Type |
Name |
Description |
Single |
time |
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Returns
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Evaluate(Single, Single)
Declaration
public float Evaluate(float time, float lerpFactor)
Parameters
Returns
Operators
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Implicit(Single to ParticleSystem.MinMaxCurve)
Declaration
public static implicit operator ParticleSystem.MinMaxCurve(float constant)
Parameters
Type |
Name |
Description |
Single |
constant |
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Returns
Extension Methods