Struct ParticleSystem.ForceOverLifetimeModule
Assembly: UnityEngine.dll
Syntax
public struct ForceOverLifetimeModule
Properties
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enabled
Declaration
public bool enabled { get; set; }
Property Value
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randomized
Declaration
public bool randomized { get; set; }
Property Value
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space
Declaration
public ParticleSystemSimulationSpace space { get; set; }
Property Value
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x
Declaration
public ParticleSystem.MinMaxCurve x { get; set; }
Property Value
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xMultiplier
Declaration
public float xMultiplier { get; set; }
Property Value
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y
Declaration
public ParticleSystem.MinMaxCurve y { get; set; }
Property Value
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yMultiplier
Declaration
public float yMultiplier { get; set; }
Property Value
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z
Declaration
public ParticleSystem.MinMaxCurve z { get; set; }
Property Value
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zMultiplier
Declaration
public float zMultiplier { get; set; }
Property Value
Extension Methods