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Struct ParticleSystem.RotationBySpeedModule

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public struct RotationBySpeedModule

Properties

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enabled

Declaration
public bool enabled { get; set; }
Property Value
Type Description
Boolean
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range

Declaration
public Vector2 range { get; set; }
Property Value
Type Description
Vector2
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separateAxes

Declaration
public bool separateAxes { get; set; }
Property Value
Type Description
Boolean
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x

Declaration
public ParticleSystem.MinMaxCurve x { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve
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xMultiplier

Declaration
public float xMultiplier { get; set; }
Property Value
Type Description
Single
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y

Declaration
public ParticleSystem.MinMaxCurve y { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve
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yMultiplier

Declaration
public float yMultiplier { get; set; }
Property Value
Type Description
Single
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z

Declaration
public ParticleSystem.MinMaxCurve z { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve
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zMultiplier

Declaration
public float zMultiplier { get; set; }
Property Value
Type Description
Single

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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