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Struct ParticleSystem.TextureSheetAnimationModule

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public struct TextureSheetAnimationModule

Properties

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animation

Declaration
public ParticleSystemAnimationType animation { get; set; }
Property Value
Type Description
ParticleSystemAnimationType
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cycleCount

Declaration
public int cycleCount { get; set; }
Property Value
Type Description
Int32
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enabled

Declaration
public bool enabled { get; set; }
Property Value
Type Description
Boolean
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flipU

Declaration
[Obsolete("flipU property is deprecated. Use ParticleSystemRenderer.flip.x instead.", false)]
public float flipU { get; set; }
Property Value
Type Description
Single
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flipV

Declaration
[Obsolete("flipV property is deprecated. Use ParticleSystemRenderer.flip.y instead.", false)]
public float flipV { get; set; }
Property Value
Type Description
Single
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fps

Declaration
public float fps { get; set; }
Property Value
Type Description
Single
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frameOverTime

Declaration
public ParticleSystem.MinMaxCurve frameOverTime { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve
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frameOverTimeMultiplier

Declaration
public float frameOverTimeMultiplier { get; set; }
Property Value
Type Description
Single
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mode

Declaration
public ParticleSystemAnimationMode mode { get; set; }
Property Value
Type Description
ParticleSystemAnimationMode
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numTilesX

Declaration
public int numTilesX { get; set; }
Property Value
Type Description
Int32
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numTilesY

Declaration
public int numTilesY { get; set; }
Property Value
Type Description
Int32
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rowIndex

Declaration
public int rowIndex { get; set; }
Property Value
Type Description
Int32
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speedRange

Declaration
public Vector2 speedRange { get; set; }
Property Value
Type Description
Vector2
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spriteCount

Declaration
public int spriteCount { get; }
Property Value
Type Description
Int32
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startFrame

Declaration
public ParticleSystem.MinMaxCurve startFrame { get; set; }
Property Value
Type Description
ParticleSystem.MinMaxCurve
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startFrameMultiplier

Declaration
public float startFrameMultiplier { get; set; }
Property Value
Type Description
Single
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timeMode

Declaration
public ParticleSystemAnimationTimeMode timeMode { get; set; }
Property Value
Type Description
ParticleSystemAnimationTimeMode
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useRandomRow

Declaration
public bool useRandomRow { get; set; }
Property Value
Type Description
Boolean
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uvChannelMask

Declaration
public UVChannelFlags uvChannelMask { get; set; }
Property Value
Type Description
UVChannelFlags

Methods

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AddSprite(Sprite)

Declaration
public void AddSprite(Sprite sprite)
Parameters
Type Name Description
Sprite sprite
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GetSprite(Int32)

Declaration
public Sprite GetSprite(int index)
Parameters
Type Name Description
Int32 index
Returns
Type Description
Sprite
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RemoveSprite(Int32)

Declaration
public void RemoveSprite(int index)
Parameters
Type Name Description
Int32 index
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SetSprite(Int32, Sprite)

Declaration
public void SetSprite(int index, Sprite sprite)
Parameters
Type Name Description
Int32 index
Sprite sprite

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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