Struct FrameData
  
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
  Properties
  
  
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  deltaTime
  
  
  Declaration
  
    public float deltaTime { get; }
   
  Property Value
  
  
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  effectiveParentDelay
  
  
  Declaration
  
    public double effectiveParentDelay { get; }
   
  Property Value
  
  
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  effectiveParentSpeed
  
  
  Declaration
  
    public float effectiveParentSpeed { get; }
   
  Property Value
  
  
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  effectivePlayState
  
  
  Declaration
  
    public PlayState effectivePlayState { get; }
   
  Property Value
  
  
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  effectiveSpeed
  
  
  Declaration
  
    public float effectiveSpeed { get; }
   
  Property Value
  
  
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  effectiveWeight
  
  
  Declaration
  
    public float effectiveWeight { get; }
   
  Property Value
  
  
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  evaluationType
  
  
  Declaration
  
    public FrameData.EvaluationType evaluationType { get; }
   
  Property Value
  
  
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  frameId
  
  
  Declaration
  
    public ulong frameId { get; }
   
  Property Value
  
  
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  output
  
  
  Declaration
  
    public PlayableOutput output { get; }
   
  Property Value
  
  
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  seekOccurred
  
  
  Declaration
  
    public bool seekOccurred { get; }
   
  Property Value
  
  
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  timeHeld
  
  
  Declaration
  
    public bool timeHeld { get; }
   
  Property Value
  
  
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  timeLooped
  
  
  Declaration
  
    public bool timeLooped { get; }
   
  Property Value
  
  
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  weight
  
  
  Declaration
  
    public float weight { get; }
   
  Property Value
  
  Extension Methods