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Struct FrameData

Inherited Members
ValueType.Equals(Object)
ValueType.GetHashCode()
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine.Playables
Assembly: UnityEngine.dll
Syntax
public struct FrameData

Properties

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deltaTime

Declaration
public float deltaTime { get; }
Property Value
Type Description
Single
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effectiveParentDelay

Declaration
public double effectiveParentDelay { get; }
Property Value
Type Description
Double
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effectiveParentSpeed

Declaration
public float effectiveParentSpeed { get; }
Property Value
Type Description
Single
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effectivePlayState

Declaration
public PlayState effectivePlayState { get; }
Property Value
Type Description
PlayState
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effectiveSpeed

Declaration
public float effectiveSpeed { get; }
Property Value
Type Description
Single
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effectiveWeight

Declaration
public float effectiveWeight { get; }
Property Value
Type Description
Single
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evaluationType

Declaration
public FrameData.EvaluationType evaluationType { get; }
Property Value
Type Description
FrameData.EvaluationType
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frameId

Declaration
public ulong frameId { get; }
Property Value
Type Description
UInt64
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output

Declaration
public PlayableOutput output { get; }
Property Value
Type Description
PlayableOutput
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seekOccurred

Declaration
public bool seekOccurred { get; }
Property Value
Type Description
Boolean
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timeHeld

Declaration
public bool timeHeld { get; }
Property Value
Type Description
Boolean
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timeLooped

Declaration
public bool timeLooped { get; }
Property Value
Type Description
Boolean
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weight

Declaration
public float weight { get; }
Property Value
Type Description
Single

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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