Struct FrameData
Assembly: UnityEngine.dll
Syntax
Properties
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deltaTime
Declaration
public float deltaTime { get; }
Property Value
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effectiveParentDelay
Declaration
public double effectiveParentDelay { get; }
Property Value
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effectiveParentSpeed
Declaration
public float effectiveParentSpeed { get; }
Property Value
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effectivePlayState
Declaration
public PlayState effectivePlayState { get; }
Property Value
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effectiveSpeed
Declaration
public float effectiveSpeed { get; }
Property Value
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effectiveWeight
Declaration
public float effectiveWeight { get; }
Property Value
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evaluationType
Declaration
public FrameData.EvaluationType evaluationType { get; }
Property Value
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frameId
Declaration
public ulong frameId { get; }
Property Value
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output
Declaration
public PlayableOutput output { get; }
Property Value
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seekOccurred
Declaration
public bool seekOccurred { get; }
Property Value
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timeHeld
Declaration
public bool timeHeld { get; }
Property Value
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timeLooped
Declaration
public bool timeLooped { get; }
Property Value
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weight
Declaration
public float weight { get; }
Property Value
Extension Methods