Struct PlayableOutput
  
  
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
    public struct PlayableOutput : IPlayableOutput, IEquatable<PlayableOutput>
   
  Properties
  
  
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  Null
  
  
  Declaration
  
    public static PlayableOutput Null { get; }
   
  Property Value
  
  Methods
  
  
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  Equals(PlayableOutput)
  
  
  Declaration
  
    public bool Equals(PlayableOutput other)
   
  Parameters
  
  Returns
  
  
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  GetHandle()
  
  
  Declaration
  
    public PlayableOutputHandle GetHandle()
   
  Returns
  
  
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  GetPlayableOutputType()
  
  
  Declaration
  
    public Type GetPlayableOutputType()
   
  Returns
  
  
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  IsPlayableOutputOfType<T>()
  
  
  Declaration
  
    public bool IsPlayableOutputOfType<T>()
    where T : struct, IPlayableOutput
   
  Returns
  
  Type Parameters
  
  Implements
  
  
  Extension Methods