Struct PlayableOutput
Assembly: UnityEngine.dll
Syntax
public struct PlayableOutput : IPlayableOutput, IEquatable<PlayableOutput>
Properties
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Null
Declaration
public static PlayableOutput Null { get; }
Property Value
Methods
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Equals(PlayableOutput)
Declaration
public bool Equals(PlayableOutput other)
Parameters
Returns
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GetHandle()
Declaration
public PlayableOutputHandle GetHandle()
Returns
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GetPlayableOutputType()
Declaration
public Type GetPlayableOutputType()
Returns
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IsPlayableOutputOfType<T>()
Declaration
public bool IsPlayableOutputOfType<T>()
where T : struct, IPlayableOutput
Returns
Type Parameters
Implements
Extension Methods