Struct PlayableHandle
Assembly: UnityEngine.dll
Syntax
public struct PlayableHandle : IEquatable<PlayableHandle>
Properties
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Null
Declaration
public static PlayableHandle Null { get; }
Property Value
Methods
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Equals(Object)
Declaration
public override bool Equals(object p)
Parameters
Type |
Name |
Description |
Object |
p |
|
Returns
Overrides
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Equals(PlayableHandle)
Declaration
public bool Equals(PlayableHandle other)
Parameters
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
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Equality(PlayableHandle, PlayableHandle)
Declaration
public static bool operator ==(PlayableHandle x, PlayableHandle y)
Parameters
Returns
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Inequality(PlayableHandle, PlayableHandle)
Declaration
public static bool operator !=(PlayableHandle x, PlayableHandle y)
Parameters
Returns
Implements
Extension Methods