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Struct PlayableHandle

Implements
IEquatable<PlayableHandle>
Inherited Members
ValueType.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Namespace: UnityEngine.Playables
Assembly: UnityEngine.dll
Syntax
public struct PlayableHandle : IEquatable<PlayableHandle>

Properties

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Null

Declaration
public static PlayableHandle Null { get; }
Property Value
Type Description
PlayableHandle

Methods

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Equals(Object)

Declaration
public override bool Equals(object p)
Parameters
Type Name Description
Object p
Returns
Type Description
Boolean
Overrides
ValueType.Equals(Object)
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Equals(PlayableHandle)

Declaration
public bool Equals(PlayableHandle other)
Parameters
Type Name Description
PlayableHandle other
Returns
Type Description
Boolean
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GetHashCode()

Declaration
public override int GetHashCode()
Returns
Type Description
Int32
Overrides
ValueType.GetHashCode()

Operators

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Equality(PlayableHandle, PlayableHandle)

Declaration
public static bool operator ==(PlayableHandle x, PlayableHandle y)
Parameters
Type Name Description
PlayableHandle x
PlayableHandle y
Returns
Type Description
Boolean
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Inequality(PlayableHandle, PlayableHandle)

Declaration
public static bool operator !=(PlayableHandle x, PlayableHandle y)
Parameters
Type Name Description
PlayableHandle x
PlayableHandle y
Returns
Type Description
Boolean

Implements

System.IEquatable<T>

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
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