Struct PlayableHandle
  
  
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
    public struct PlayableHandle : IEquatable<PlayableHandle>
   
  Properties
  
  
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  Null
  
  
  Declaration
  
    public static PlayableHandle Null { get; }
   
  Property Value
  
  Methods
  
  
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  Equals(Object)
  
  
  Declaration
  
    public override bool Equals(object p)
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | Object | p |  | 
    
  
  Returns
  
  Overrides
  
  
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  Equals(PlayableHandle)
  
  
  Declaration
  
    public bool Equals(PlayableHandle other)
   
  Parameters
  
  Returns
  
  
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  GetHashCode()
  
  
  Declaration
  
    public override int GetHashCode()
   
  Returns
  
  Overrides
  
  Operators
  
  
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  Equality(PlayableHandle, PlayableHandle)
  
  
  Declaration
  
    public static bool operator ==(PlayableHandle x, PlayableHandle y)
   
  Parameters
  
  Returns
  
  
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  Inequality(PlayableHandle, PlayableHandle)
  
  
  Declaration
  
    public static bool operator !=(PlayableHandle x, PlayableHandle y)
   
  Parameters
  
  Returns
  
  Implements
  
  Extension Methods