Struct PlayableOutputHandle
Assembly: UnityEngine.dll
Syntax
public struct PlayableOutputHandle : IEquatable<PlayableOutputHandle>
Properties
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Null
Declaration
public static PlayableOutputHandle Null { get; }
Property Value
Methods
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Equals(Object)
Declaration
public override bool Equals(object p)
Parameters
Type |
Name |
Description |
Object |
p |
|
Returns
Overrides
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Equals(PlayableOutputHandle)
Declaration
public bool Equals(PlayableOutputHandle other)
Parameters
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
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Equality(PlayableOutputHandle, PlayableOutputHandle)
Declaration
public static bool operator ==(PlayableOutputHandle lhs, PlayableOutputHandle rhs)
Parameters
Returns
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Inequality(PlayableOutputHandle, PlayableOutputHandle)
Declaration
public static bool operator !=(PlayableOutputHandle lhs, PlayableOutputHandle rhs)
Parameters
Returns
Implements
Extension Methods