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Class ProceduralTexture

Inheritance
Object
Object
Texture
ProceduralTexture
Inherited Members
Texture.masterTextureLimit
Texture.anisotropicFiltering
Texture.SetGlobalAnisotropicFilteringLimits(Int32, Int32)
Texture.width
Texture.height
Texture.dimension
Texture.isReadable
Texture.wrapMode
Texture.wrapModeU
Texture.wrapModeV
Texture.wrapModeW
Texture.filterMode
Texture.anisoLevel
Texture.mipMapBias
Texture.texelSize
Texture.GetNativeTexturePtr()
Texture.GetNativeTextureID()
Texture.updateCount
Texture.IncrementUpdateCount()
Texture.imageContentsHash
Texture.totalTextureMemory
Texture.desiredTextureMemory
Texture.targetTextureMemory
Texture.currentTextureMemory
Texture.nonStreamingTextureMemory
Texture.streamingMipmapUploadCount
Texture.streamingRendererCount
Texture.streamingTextureCount
Texture.nonStreamingTextureCount
Texture.streamingTexturePendingLoadCount
Texture.streamingTextureLoadingCount
Texture.SetStreamingTextureMaterialDebugProperties()
Texture.streamingTextureForceLoadAll
Texture.streamingTextureDiscardUnusedMips
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
[Obsolete("Built-in support for Substance Designer materials has been removed from Unity. To continue using Substance Designer materials, you will need to install Allegorithmic's external importer from the Asset Store.", true)]
public sealed class ProceduralTexture : Texture

Properties

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format

Declaration
public TextureFormat format { get; }
Property Value
Type Description
TextureFormat
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hasAlpha

Declaration
public bool hasAlpha { get; }
Property Value
Type Description
Boolean

Methods

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GetPixels32(Int32, Int32, Int32, Int32)

Declaration
public Color32[] GetPixels32(int x, int y, int blockWidth, int blockHeight)
Parameters
Type Name Description
Int32 x
Int32 y
Int32 blockWidth
Int32 blockHeight
Returns
Type Description
Color32[]
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GetProceduralOutputType()

Declaration
public ProceduralOutputType GetProceduralOutputType()
Returns
Type Description
UnityEngine.ProceduralOutputType

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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