Struct PropertyName
Assembly: UnityEngine.dll
Syntax
public struct PropertyName : IEquatable<PropertyName>
Constructors
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PropertyName(Int32)
Declaration
public PropertyName(int id)
Parameters
Type |
Name |
Description |
Int32 |
id |
|
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PropertyName(String)
Declaration
public PropertyName(string name)
Parameters
Type |
Name |
Description |
String |
name |
|
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PropertyName(PropertyName)
Declaration
public PropertyName(PropertyName other)
Parameters
Methods
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Equals(Object)
Declaration
public override bool Equals(object other)
Parameters
Type |
Name |
Description |
Object |
other |
|
Returns
Overrides
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Equals(PropertyName)
Declaration
public bool Equals(PropertyName other)
Parameters
Returns
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
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IsNullOrEmpty(PropertyName)
Declaration
public static bool IsNullOrEmpty(PropertyName prop)
Parameters
Returns
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ToString()
Declaration
public override string ToString()
Returns
Overrides
Operators
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Equality(PropertyName, PropertyName)
Declaration
public static bool operator ==(PropertyName lhs, PropertyName rhs)
Parameters
Returns
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Implicit(Int32 to PropertyName)
Declaration
public static implicit operator PropertyName(int id)
Parameters
Type |
Name |
Description |
Int32 |
id |
|
Returns
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Implicit(String to PropertyName)
Declaration
public static implicit operator PropertyName(string name)
Parameters
Type |
Name |
Description |
String |
name |
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Returns
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Inequality(PropertyName, PropertyName)
Declaration
public static bool operator !=(PropertyName lhs, PropertyName rhs)
Parameters
Returns
Implements
Extension Methods