Struct RenderTextureDescriptor
Assembly: UnityEngine.dll
Syntax
public struct RenderTextureDescriptor
Constructors
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RenderTextureDescriptor(Int32, Int32)
Declaration
public RenderTextureDescriptor(int width, int height)
Parameters
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RenderTextureDescriptor(Int32, Int32, RenderTextureFormat)
Declaration
public RenderTextureDescriptor(int width, int height, RenderTextureFormat colorFormat)
Parameters
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RenderTextureDescriptor(Int32, Int32, RenderTextureFormat, Int32)
Declaration
public RenderTextureDescriptor(int width, int height, RenderTextureFormat colorFormat, int depthBufferBits)
Parameters
Properties
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autoGenerateMips
Declaration
public bool autoGenerateMips { get; set; }
Property Value
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bindMS
Declaration
public bool bindMS { get; set; }
Property Value
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colorFormat
Declaration
public RenderTextureFormat colorFormat { get; set; }
Property Value
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depthBufferBits
Declaration
public int depthBufferBits { get; set; }
Property Value
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dimension
Declaration
public TextureDimension dimension { get; set; }
Property Value
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enableRandomWrite
Declaration
public bool enableRandomWrite { get; set; }
Property Value
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flags
Declaration
public RenderTextureCreationFlags flags { get; }
Property Value
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height
Declaration
public int height { get; set; }
Property Value
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memoryless
Declaration
public RenderTextureMemoryless memoryless { get; set; }
Property Value
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msaaSamples
Declaration
public int msaaSamples { get; set; }
Property Value
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shadowSamplingMode
Declaration
public ShadowSamplingMode shadowSamplingMode { get; set; }
Property Value
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sRGB
Declaration
public bool sRGB { get; set; }
Property Value
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useMipMap
Declaration
public bool useMipMap { get; set; }
Property Value
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volumeDepth
Declaration
public int volumeDepth { get; set; }
Property Value
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vrUsage
Declaration
public VRTextureUsage vrUsage { get; set; }
Property Value
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width
Declaration
public int width { get; set; }
Property Value
Extension Methods