Struct AsyncGPUReadbackRequest
  
  
  
  
  
  Assembly: UnityEngine.dll
  Syntax
  
    public struct AsyncGPUReadbackRequest
   
  Properties
  
  
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  depth
  
  
  Declaration
  
    public int depth { get; }
   
  Property Value
  
  
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  done
  
  
  Declaration
  
    public bool done { get; }
   
  Property Value
  
  
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  hasError
  
  
  Declaration
  
    public bool hasError { get; }
   
  Property Value
  
  
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  height
  
  
  Declaration
  
    public int height { get; }
   
  Property Value
  
  
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  layerCount
  
  
  Declaration
  
    public int layerCount { get; }
   
  Property Value
  
  
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  layerDataSize
  
  
  Declaration
  
    public int layerDataSize { get; }
   
  Property Value
  
  
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  width
  
  
  Declaration
  
    public int width { get; }
   
  Property Value
  
  Methods
  
  
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  GetData<T>(Int32)
  
  
  Declaration
  
    public NativeArray<T> GetData<T>(int layer = 0)
    where T : struct
   
  Parameters
  
    
      
        | Type | Name | Description | 
    
    
      
        | Int32 | layer |  | 
    
  
  Returns
  
  Type Parameters
  
  
  
  
  Update()
  
  
  Declaration
  
  
  
  
  WaitForCompletion()
  
  
  Declaration
  
    public void WaitForCompletion()
   
  Extension Methods