Struct AsyncGPUReadbackRequest
Assembly: UnityEngine.dll
Syntax
public struct AsyncGPUReadbackRequest
Properties
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depth
Declaration
public int depth { get; }
Property Value
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done
Declaration
public bool done { get; }
Property Value
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hasError
Declaration
public bool hasError { get; }
Property Value
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height
Declaration
public int height { get; }
Property Value
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layerCount
Declaration
public int layerCount { get; }
Property Value
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layerDataSize
Declaration
public int layerDataSize { get; }
Property Value
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width
Declaration
public int width { get; }
Property Value
Methods
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GetData<T>(Int32)
Declaration
public NativeArray<T> GetData<T>(int layer = 0)
where T : struct
Parameters
Type |
Name |
Description |
Int32 |
layer |
|
Returns
Type Parameters
Update()
Declaration
WaitForCompletion()
Declaration
public void WaitForCompletion()
Extension Methods