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Namespace UnityEngine.Rendering

Classes

AsyncGPUReadback

CommandBuffer

GraphicsSettings

ShaderKeyword

SortingGroup

SplashScreen

Structs

AsyncGPUReadbackRequest

GPUFence

PlatformKeywordSet

ReflectionProbeBlendInfo

RenderTargetBinding

RenderTargetIdentifier

ShaderKeywordSet

SphericalHarmonicsL2

Enums

AmbientMode

BlendMode

BlendOp

BuiltinRenderTextureType

BuiltinShaderDefine

BuiltinShaderMode

BuiltinShaderType

CameraEvent

CameraHDRMode

ColorWriteMask

CompareFunction

ComputeQueueType

CopyTextureSupport

CullMode

DefaultReflectionMode

GraphicsDeviceType

GraphicsTier

IndexFormat

LightEvent

LightProbeUsage

LightShadowResolution

OpaqueSortMode

PassType

RealtimeGICPUUsage

ReflectionCubemapCompression

ReflectionProbeClearFlags

ReflectionProbeMode

ReflectionProbeRefreshMode

ReflectionProbeTimeSlicingMode

ReflectionProbeType

ReflectionProbeUsage

RenderBufferLoadAction

RenderBufferStoreAction

RenderQueue

ShaderHardwareTier

ShaderKeywordType

ShadowCastingMode

ShadowMapPass

ShadowSamplingMode

StencilOp

SynchronisationStage

TextureDimension

UVChannelFlags

VertexAttribute

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