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Enum BuiltinRenderTextureType

Namespace: UnityEngine.Rendering
Assembly: UnityEngine.dll
Syntax
public enum BuiltinRenderTextureType

Fields

Name Description
BindableTexture
BufferPtr
CameraTarget
CurrentActive
Depth
DepthNormals
GBuffer0
GBuffer1
GBuffer2
GBuffer3
GBuffer4
GBuffer5
GBuffer6
GBuffer7
MotionVectors
None
PrepassLight
PrepassLightSpec
PrepassNormalsSpec
PropertyName
Reflections
RenderTexture
ResolvedDepth

Extension Methods

MustExtensions.MustBeEqual<BuiltinRenderTextureType>(BuiltinRenderTextureType)
MustExtensions.MustBeEqual<BuiltinRenderTextureType>(BuiltinRenderTextureType, String)
MustExtensions.MustNotBeEqual<BuiltinRenderTextureType>(BuiltinRenderTextureType)
MustExtensions.MustNotBeEqual<BuiltinRenderTextureType>(BuiltinRenderTextureType, String)
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