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Enum BuiltinShaderDefine

Namespace: UnityEngine.Rendering
Assembly: UnityEngine.dll
Syntax
public enum BuiltinShaderDefine

Fields

Name Description
SHADER_API_DESKTOP
SHADER_API_MOBILE
UNITY_COLORSPACE_GAMMA
UNITY_ENABLE_DETAIL_NORMALMAP
UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS
UNITY_ENABLE_REFLECTION_BUFFERS
UNITY_FRAMEBUFFER_FETCH_AVAILABLE
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS
UNITY_HARDWARE_TIER1
UNITY_HARDWARE_TIER2
UNITY_HARDWARE_TIER3
UNITY_LIGHT_PROBE_PROXY_VOLUME
UNITY_LIGHTMAP_DLDR_ENCODING
UNITY_LIGHTMAP_FULL_HDR
UNITY_LIGHTMAP_RGBM_ENCODING
UNITY_METAL_SHADOWS_USE_POINT_FILTERING
UNITY_NO_CUBEMAP_ARRAY
UNITY_NO_DXT5nm
UNITY_NO_FULL_STANDARD_SHADER
UNITY_NO_RGBM
UNITY_NO_SCREENSPACE_SHADOWS
UNITY_PBS_USE_BRDF1
UNITY_PBS_USE_BRDF2
UNITY_PBS_USE_BRDF3
UNITY_SPECCUBE_BLENDING
UNITY_SPECCUBE_BOX_PROJECTION
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
UNITY_USE_NATIVE_HDR

Extension Methods

MustExtensions.MustBeEqual<BuiltinShaderDefine>(BuiltinShaderDefine)
MustExtensions.MustBeEqual<BuiltinShaderDefine>(BuiltinShaderDefine, String)
MustExtensions.MustNotBeEqual<BuiltinShaderDefine>(BuiltinShaderDefine)
MustExtensions.MustNotBeEqual<BuiltinShaderDefine>(BuiltinShaderDefine, String)
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