Struct Scene
Assembly: UnityEngine.dll
Syntax
[Serializable]
public struct Scene
Properties
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buildIndex
Declaration
public int buildIndex { get; }
Property Value
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handle
Declaration
public int handle { get; }
Property Value
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isDirty
Declaration
public bool isDirty { get; }
Property Value
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isLoaded
Declaration
public bool isLoaded { get; }
Property Value
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name
Declaration
public string name { get; set; }
Property Value
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path
Declaration
public string path { get; }
Property Value
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rootCount
Declaration
public int rootCount { get; }
Property Value
Methods
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Equals(Object)
Declaration
public override bool Equals(object other)
Parameters
Type |
Name |
Description |
Object |
other |
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Returns
Overrides
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GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
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GetRootGameObjects()
Declaration
public GameObject[] GetRootGameObjects()
Returns
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GetRootGameObjects(List<GameObject>)
Declaration
public void GetRootGameObjects(List<GameObject> rootGameObjects)
Parameters
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IsValid()
Declaration
Returns
Operators
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Equality(Scene, Scene)
Declaration
public static bool operator ==(Scene lhs, Scene rhs)
Parameters
Returns
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Inequality(Scene, Scene)
Declaration
public static bool operator !=(Scene lhs, Scene rhs)
Parameters
Returns
Extension Methods