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Class ShaderVariantCollection

Inheritance
Object
Object
ShaderVariantCollection
Inherited Members
Object.GetInstanceID()
Object.GetHashCode()
Object.Equals(Object)
Object.name
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate(Object, Transform, Boolean)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Instantiate<T>(T, Transform, Boolean)
Object.Destroy(Object, Single)
Object.Destroy(Object)
Object.DestroyImmediate(Object, Boolean)
Object.DestroyImmediate(Object)
Object.FindObjectsOfType(Type)
Object.DontDestroyOnLoad(Object)
Object.hideFlags
Object.DestroyObject(Object, Single)
Object.DestroyObject(Object)
Object.FindSceneObjectsOfType(Type)
Object.FindObjectsOfTypeIncludingAssets(Type)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.FindObjectsOfTypeAll(Type)
Object.FindObjectOfType(Type)
Object.ToString()
Object.Equals(Object, Object)
Object.ReferenceEquals(Object, Object)
Object.GetType()
Object.MemberwiseClone()
Namespace: UnityEngine
Assembly: UnityEngine.dll
Syntax
public sealed class ShaderVariantCollection : Object

Constructors

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ShaderVariantCollection()

Declaration
public ShaderVariantCollection()

Properties

isWarmedUp

Declaration
public bool isWarmedUp { get; }
Property Value
Type Description
Boolean

shaderCount

Declaration
public int shaderCount { get; }
Property Value
Type Description
Int32

variantCount

Declaration
public int variantCount { get; }
Property Value
Type Description
Int32

Methods

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Add(ShaderVariantCollection.ShaderVariant)

Declaration
public bool Add(ShaderVariantCollection.ShaderVariant variant)
Parameters
Type Name Description
ShaderVariantCollection.ShaderVariant variant
Returns
Type Description
Boolean

Clear()

Declaration
public void Clear()
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Contains(ShaderVariantCollection.ShaderVariant)

Declaration
public bool Contains(ShaderVariantCollection.ShaderVariant variant)
Parameters
Type Name Description
ShaderVariantCollection.ShaderVariant variant
Returns
Type Description
Boolean
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Remove(ShaderVariantCollection.ShaderVariant)

Declaration
public bool Remove(ShaderVariantCollection.ShaderVariant variant)
Parameters
Type Name Description
ShaderVariantCollection.ShaderVariant variant
Returns
Type Description
Boolean

WarmUp()

Declaration
public void WarmUp()

Extension Methods

MustExtensions.MustBeEqual<T>(T, T)
MustExtensions.MustBeEqual<T>(T, T, String)
MustExtensions.MustNotBeEqual<T>(T, T)
MustExtensions.MustNotBeEqual<T>(T, T, String)
MustExtensions.MustBeNull<T>(T)
MustExtensions.MustBeNull<T>(T, String)
MustExtensions.MustNotBeNull<T>(T)
MustExtensions.MustNotBeNull<T>(T, String)
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