Class ITilemap
Assembly: UnityEngine.dll
Syntax
Properties
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cellBounds
Declaration
public BoundsInt cellBounds { get; }
Property Value
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localBounds
Declaration
public Bounds localBounds { get; }
Property Value
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origin
Declaration
public Vector3Int origin { get; }
Property Value
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size
Declaration
public Vector3Int size { get; }
Property Value
Methods
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GetColor(Vector3Int)
Declaration
public virtual Color GetColor(Vector3Int position)
Parameters
Returns
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GetComponent<T>()
Declaration
public T GetComponent<T>()
Returns
Type Parameters
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GetSprite(Vector3Int)
Declaration
public virtual Sprite GetSprite(Vector3Int position)
Parameters
Returns
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GetTile(Vector3Int)
Declaration
public virtual TileBase GetTile(Vector3Int position)
Parameters
Returns
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GetTile<T>(Vector3Int)
Declaration
public virtual T GetTile<T>(Vector3Int position)
where T : TileBase
Parameters
Returns
Type Parameters
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GetTileFlags(Vector3Int)
Declaration
public virtual TileFlags GetTileFlags(Vector3Int position)
Parameters
Returns
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Declaration
public virtual Matrix4x4 GetTransformMatrix(Vector3Int position)
Parameters
Returns
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RefreshTile(Vector3Int)
Declaration
public void RefreshTile(Vector3Int position)
Parameters
Extension Methods